Bioshock – First Impressions

Posted: August 30, 2013 in Uncategorized

In comparison to Don’t Starve, Bioshock is rich with story. From the beginning, compulsory cut-scenes helped to introduce me as a player to the story and immerse me in the game world. The protagonist of the game is Jack, and we perceive the world from his level of internal focalization.

The question of who is narrating is very interesting in this particular game. There is not any one narrator informing the story. Rather there are several intradiegetic characters found somewhere within the game space that speak to Jack through radio communications. They structure the game play with tasks and directions and function somewhat as overt, homodiegetic narrators.

I have been playing with different levels of interactivity in the game space, which I will be more precise about in my analysis. Briefly, the basic idea is thus: after surviving a plane crash, Jack makes his way to an underground city called Rapture. He is given tasks through radio transmission by a man called Atlas.

I have been playing several hours and am very interested to see how this unfolds. Unfortunately I seem to be stuck on the Upper Wharf and do not know how to get out!


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